sans exception - definizione. Che cos'è sans exception
Diclib.com
Dizionario ChatGPT
Inserisci una parola o una frase in qualsiasi lingua 👆
Lingua:

Traduzione e analisi delle parole tramite l'intelligenza artificiale ChatGPT

In questa pagina puoi ottenere un'analisi dettagliata di una parola o frase, prodotta utilizzando la migliore tecnologia di intelligenza artificiale fino ad oggi:

  • come viene usata la parola
  • frequenza di utilizzo
  • è usato più spesso nel discorso orale o scritto
  • opzioni di traduzione delle parole
  • esempi di utilizzo (varie frasi con traduzione)
  • etimologia

Cosa (chi) è sans exception - definizione

Exception Chaining; Exception wrapping

Sans (Undertale)         
FICTIONAL CHARACTER FROM UNDERTALE
Draft:Sans (Undertale); Sans Undertale; Sans (character); Sans (Video game character); Sans the Skeleton; Sans (video game character); Sans (Toby Fox); Sans.
Sans is a fictional character created by Toby Fox for the 2015 role-playing video game Undertale. Initially appearing as a friendly NPC, he later becomes the de facto final boss if the player chooses to complete the "genocide route" and destroy the game's race of monsters.
Andalé Sans         
Andalé Sans (usually appearing as Andale Sans) is a proportional sans-serif typeface designed by Steve Matteson to complement its monospaced counterpart, Andalé Mono.
GPL linking exception         
LICENSE EXCEPTION OF GNU GENERAL PUBLIC LICENSE
Classpath license; Classpath exception; GPL runtime exception; GPL linking exeption; Classpath Exception; Classpath linking exception
A GPL linking exception modifies the GNU General Public License (GPL) in a way that enables software projects which provide library code to be "linked to" the programs that use them, without applying the full terms of the GPL to the using program. Linking is the technical process of connecting code in a library to the using code, to produce a single executable file.

Wikipedia

Exception chaining

Exception chaining, or exception wrapping, is an object-oriented programming technique of handling exceptions by re-throwing a caught exception after wrapping it inside a new exception. The original exception is saved as a property (such as cause) of the new exception. The idea is that a method should throw exceptions defined at the same abstraction level as the method itself, but without discarding information from the lower levels.

For example, a method to play a movie file might handle exceptions in reading the file by re-throwing them inside an exception of movie playing. The user interface doesn't need to know whether the error occurred during reading chunk of bytes or calling eof(). It needs only the exception message extracted from cause. The user interface layer will have its own set of exceptions. The one interested in cause can see its stack trace during debugging or in proper log.

Throwing the right kind of exceptions is particularly enforced by checked exceptions in the Java programming language, and starting with language version 1.4 almost all exceptions support chaining.

In runtime engine environments such as Java or .NET there exist tools that attach to the runtime engine and every time that an exception of interest occurs they record debugging information that existed in memory at the time the exception was thrown (stack and heap values). These tools are called Exception Interception and they provide "root-cause" information for exceptions in Java programs that run in production, testing, or development environments.